Original engine and levels by Michael Speck and contributors, version 2.6.5. Original game © 2001-2011 Michael Speck. Community web adaptation; not an official LGames service.
Choose Local Game → Start Original Set for the original 31-level campaign. Move the mouse or drag to position the paddle, click to release the ball. Menu/Escape opens the Quit Game confirmation; Yes saves a resumable game. Settings, scores and native saves use Mindblown. Same-device hotseat for up to four players; no online multiplayer. Landscape is recommended.
This adaptation replaces all bundled background textures and sound recordings with newly generated grid backgrounds and synthesized effects. Original engine, levels, sprites, menus and game rules remain. Themes retain original contributors' credits: AbsoluteB by Jurgen De Backer, Oz by Austin Henry, Classic by Michael Speck; see theme README/ABOUT files in the source archive. Voice recordings have been replaced by short tones.
Original program GNU GPL version 2 or later, without warranty: full license. New procedural assets: complete replacement inventory, dedication, CC0 legal text. The upstream README describes earlier assets; those backgrounds and recordings are not in this build or its source archive.
Complete corresponding modified source, cleared assets, generator and build script. Based on LGames LBreakout2 2.6.5. Port changes include SDL browser compatibility, native local-game synchronization restored when network support is disabled, scoped native save paths, platform audio/run integration, and the asset replacements above. Readable platform adapter and entry page use GPL2+.
Compiler/dependency sources: Emscripten 6.0.12 and its SDL compatibility implementation, libpng and zlib, with their own notices.